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Actual-Nobody

5 Art Reviews


I really like this! The fact that there aren't any bushes in the first place is definitely my favorite part, but I also appreciate how you were able to convey the character emotions within the bounds of their original designs (I don't know if this is impressive or not, just something I think I had trouble with at one point). The framing of the scenes are also pretty good.
Outside of general refinement of your style, the only real suggestions I'd make is 1) having the close-up of Undyne grabbing Napstablook be from the front (so the arm is obscured) to better lead into the next panel, and 2) spacing out the final panels (Alphys in the restaurant and the impact) so there's more anticipation between the panels. You don't even have to expand the scenes that much, you could just make another page and leave the empty space empty.
For the "refining your style" part, I've heard that studies are the go to, and I'd suggest limbs and how they interact with perspective.

It reminds me of the Link and Zelda dynamics. I would like to know what Curly's saying, though...

This feels very serence and comfy, and I think it might be better if the hills in the background were replaced with more sky.

This really feels like an adventure! It's framed like a comic without the panel borders, but the characters are positioned cleanly so that it isn't cluttered. The colors of the cast help them stand out from the backgrounds, but not so much that they don't fit.

The thumbnail was set to the perfect location to set up the bait-and-switch, with the pustule in focus having the optimal mix of creepy but unserious to make the main body that much more impactful. The framing in general conveys the danger, and the mediums used really hammer home the creepiness of the situation and the unseetling nature of the floor-goop. This is also just a competenly made technical art piece.

Don't expect much from me.
Only I can do that.

Nowhere

Joined on 5/20/24

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