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Actual-Nobody

5 Game Reviews

1 w/ Responses

The first thing that should be done is making your collision more reliable. This can probably be achieved by starting with simple shapes and consistent sprite sizes. Also, it'd be more fitting if the ground and blue enemies were custom assets like the character and flies. This won't garuntee that it'll be good, but it will clearly indicate that care was put into it.
I used GDevelop once, so I understand how much of a pain it can be to do things.

I think this might be better as a movie, at least how it is right now. Alternatively, have a bit more emphasis on the nothing part, like having a Legond of Zelda-esque animation when opening the boxes that says "You get nothing." Additionally, having a little challenge for these boxes might make the futility thing more impactful.
As it stands, this is a rather shallow game. Of course, if your game's about nothing, then it's hard for it to be something, isn't it?

Edit after update: You listened to what I said, and I do think the experience is better for it. The animations do better sell the surprise of getting nothing, and the more spread out text boxes provides a better pacing. While I did prefer the original takeaway in the original ending, as it stands now, my score just reflects personal preference.
Good job.

hhponygames responds:

Ok I couldn't make a Zelda animation but I made something cool happen when you open the chest, and added traversing the level challenge. Let me know how I did.

TLDR; This is a thoughtfully made and tightly designed endless runner.
While some generations can end up being unfair even with full upgrades, those are far rarer than other similar games I've played. This also helped by the regenerating HP mechanic, which ends up being both a lifeline and source of tension in regards to completing the medals.
The few music tracks that are present convey the atmosphere effectively. The graphics are charming and cutesy, but the skulls and Nightmare serve as constant reminders to the game's theme.
Speaking of, all of the mechanics in this game feed back into the theme of "Fear Less," and thus nothing sticks out as being contradictory or questionable. Overall, this game is a wonderful little endless runner that has no major flaws. The only addition I would make is a counter for the number of meters ran, and even then I feel that would clutter a very clean looking UI. I hope to hear more about your other projects, since this was an outstanding introduction!

Don't expect much from me.
Only I can do that.

Nowhere

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